badfranchise.blogg.se

Beach head 2000 ending
Beach head 2000 ending







There are infinite missions and the game has no ending. Missions end when all enemies are defeated, each mission changes the spawn point of enemies on the beach. Additional ammo and health are available by shooting packages dropped with parachutes. A handgun is available as a final means of defense. The player utilizes a variety of weapons, including a gun turret with a machine gun, howitzer cannon and guided surface-to-air missiles. Players take the role of the sole gunner defending a beach against invading enemy soldi ers, tanks, helicopters and other military attack vehicles. Global VR would take over the license from Tsunami and produce arcade versions of the first three games in the series. A version of the game was also produced for video arcades by Tsunami Visual Technologies, available in various motion simulation cabinets and Digital Fusion continues to sell the Windows version as a download via its website.ĭigital Fusion produced several sequels, Beach Head 2002, Beach Head Desert War and Baghdad Central Desert Gunner. A loose remake of the 1983 computer game Beach Head, it shared a similar premise, as players defend a beach against attack utilizing a variety of weapons. Beach Head 2000 received largely negative reviews, with critics commenting about how repetitive it was.

beach head 2000 ending

It was originally released by WizardWorks for Microsoft Windows and MacSoft for Mac OS as a "value-priced" release. Beach Head 2000 is a first-person shooter game developed by Digital Fusion.









Beach head 2000 ending