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Everything is listed twice, sorted by Companion and by Location (so you can see what companions to take where). Notes - You will find the most up to date version of this FAQ at: This is just a little guide to gaining Influence with your companions in the game Star Wars: Knights of the Old Republic II: The Sith Lords. Email addresses are not posted in the guide, unless you specifically state that you want it to be.
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I will, of course, give you full credit for your addition, and be eternally grateful to you. But you *can* still make her so mad at you (if you get a lot of +rep with Visas Marr first, apparently, according to a couple walkthroughs) that she won't accept your training._ Star Wars: Knights of the Old Republic II: The Sith Lords Influence Guide (XBox) _ _ JanuVersion 2.1 Written by: Dan Simpson Email: If emailing me, use this subject: KotOR 2, Influence v 2.1 (Emails that don't use this subject will be deleted, avoid using all CAPS) Email Policy: (read before emailing me!) = If you see any mistakes, or have anything that you want to add, please email me. I remember being so mad about it (I hated him SO MUCH for some reason) that I was going to leave the character I must have flipped the gender for the female PC so the game treated her as male, because I know for sure I never played with the Disciple in my group ^_^Īnyway, except for the gender part, I stand by my initial comment about playing a Charisma-based character and seeing how many options there are that you miss if you just brute force everything. :PĪnyway, I was wrong again it looks like I was using a mod, since if you play female, you get the Disciple instead of Handmaiden. OneFiercePuppy: Yes _: But I'm looking for ways to burn hours. You'll also learn a great deal about her backstory, and raising rep with her will even help you open a dialog or two with Atton, along with the "Kreia talks about everyone" dialogs.ĮDIT: removed reference to getting Handmaiden as a female PC. I don't actually know if she'll go Sith). You can convince her to like you enough that you can turn her to a Jedi or Sith (EDIT: Wait, I'm thinking of someone else for the second part. The same will work as a Sith Lord, of course, if you'd prefer a dark side playthrough. With high skills, high wisdom, and high charisma, you'll open up huge new swaths of dialog and game effects. Once you hit about level 18 your force powers will swing so hard that the rest of the game will be autopilot. Take perks to make computer use and security class skills, and don't worry about making your main character tremendously combat capable. Boost INT at levels 4 and 8, and then WIS.
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Leave STR, DEX, and CON at 8 and make INT, WIS, and CHA 16. Elmofongo: Just spoil it to me what happens? Or is there a way for my character to apoligize? Once you've played through with whatever character you're using now, play again as a Jedi Consular.
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